LOL Aatrox Guide

Aatrox is a melee bruiser that relies a lot on his base attack, boosted by his W, passive, and ultimate. Good sustain and high damage early in the game will allow him to dominate his lane and then play a bruiser role in the mid and late game.

Aatrox Skills


Aatrox fills his Well with blood when he uses his skills. When the Well of Blood is full, Aatrox becomes Relentless for as long as he’s fighting Champions or Monsters, increasing his attack damage and attack speed and allowing him to survive lethal damage.


Cost: 0

Range: 25000

Aatrox flies off and crashes down at the target location, injuring and knocking enemies in the center of impact into the air.

Aatrox flies off and crashes down at the target location, dealing 20/50/80/110/140 (+ 110% Attack Damage) Physical damage and knocking enemies in the center of the air into the air. Zone of impact for 1 sec; Aatrox fills 20% of his Well with Blood on cast.


Cost: No cost

Range: 1

While the skill is active, Aatrox deals bonus damage and fills part of his Blood Well every three attacks. When disabled, Aatrox recovers health after every three attacks.


Vital Shock: After every three attacks, Aatrox recovers 30/45/60/75/90 (+ [{{f1 * 100}}] % of his missing health) health.

Activated: Bloodthirsty: Every third attack, Aatrox deals 50/85/120/155/190 (+ 75% bonus attack damage) bonus Physical damage and refills 20% of his Blood Well.


Cost: 30 HP

Range: 1000

Aatrox unleashes the power of his blade, damaging and slowing enemies hit.

Aatrox unleashes the power of his blade, dealing 80/120/160/200/240 (+ 70% bonus attack damage) Physical damage to enemies hit and slowing them by 30/35/40/45/50% for 2 sec. Aatrox fills 20% of his Well with Blood on casting.


Cost: No cost

Range: 550

Aatrox sucks blood from his enemies, damaging all nearby enemy champions and increasing his attack speed and attack range for a short time.

Aatrox sucks blood from his enemies, dealing 200/300/400 (+ 100% Ability Power) magic damage to nearby enemy champions and filling 20% ​​of his Blood Well per champion hit. 40/50/60% attack speed and 225 attack range for 12 sec.


  • Has an engaging force.
  • Thanks to sustain, laning is not bad.
  • The possibility of spam his spells and harass the enemy.
  • Ability to delay team fights thanks to his passive.


  • It has very limited potential if the opponent starts to take armor.
  • Sensitive to all things attack speed debuff.
  • It is very dependent on his engagement, if it is missed; he puts himself in a situation where he will be kite.

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